Hi! I'm Quentin, I'm a french Gamedev. I specialize in Game Design but I tend to always try and learn new things to complete and diversify my skillset.
I love game-jams. I'm passionate about User Interfaces, Narrative Design & Game Feel. Experimenting is part of who I am. I mainly work in Unity and on board games.
Outside of gamedev, I love to cook, play the ukulele from time to time and go to a lot of rock & metal concerts đ¤
Game Design
Programming
Puzzle Design
ND âĸ Writing
C#, Python, Git
I'm working on a Board Game codenamed 'PW2', which is a re-imagining of an old game I worked on.
I'm also working on an unannounced project with some fellow gamedevs.
I worked on Hide the Corpse, created documentation & mechanics, tweaked and balanced the game.
I also did gameplay & shader programming, wrote the narrative and designed the UI.
I designed Quests and Side Quests for Moonshine Inc., wrote documentation, tweaked and balanced the game.
I helped implementing texts & dialogues and redesigning mechanics.
I learned Game Design there and got my Master in 2022.
I worked with students from other fields and learned skills related to Game Design such as UX, Narrative Design, LD.