Quentin Croizit

📝 Game Designer
🛠ī¸ Jack-of-all-trades
📓 Author (kinda)

About

Hi! I'm Quentin, I'm a french Gamedev. I specialize in Game Design but I tend to always try and learn new things to complete and diversify my skillset.

I love game-jams. I'm passionate about User Interfaces, Narrative Design & Game Feel. Experimenting is part of who I am. I mainly work in Unity and on board games.

Outside of gamedev, I love to cook, play the ukulele from time to time and go to a lot of rock & metal concerts 🤘

Specialty

Game Design


Other Skills

Programming
Puzzle Design
ND â€ĸ Writing


Programming

C#, Python, Git

Jobs / Studies

Indie Creator (Oct 23' - Now)

I'm working on a Board Game codenamed 'PW2', which is a re-imagining of an old game I worked on.

I'm also working on an unannounced project with some fellow gamedevs.

Realcast (Fev 23' - Oct 23')

I worked on Hide the Corpse, created documentation & mechanics, tweaked and balanced the game.

I also did gameplay & shader programming, wrote the narrative and designed the UI.

Klabater (Jun 22' - Jan 23')

I designed Quests and Side Quests for Moonshine Inc., wrote documentation, tweaked and balanced the game.

I helped implementing texts & dialogues and redesigning mechanics.

Isart Digital (2018 - 2022)

I learned Game Design there and got my Master in 2022.

I worked with students from other fields and learned skills related to Game Design such as UX, Narrative Design, LD.