We created this game during the Ludum Dare 51 with Hugo Teyssier & Tom Falempin.
You play as a mail sorter with no coffee break. Sort your mail ASAP because it won't stop coming in and if it piles up too much ... well you'd be fired.
But beware because how you have to sort the mail changes regularly and the company has 0 mistake policy.
48 hours
3 people
Every 10s
We came up with the context by first discussing ideas. I then took the base concept and extended it, exploring possiblities & tuning it.
Since we had no artists in the team, I took it upon myself to create the assets and the visual identity of the game.
We felt like the game lacked something so I tried created extremely simple sound effects to create more feedbacks.