Play as a small robot, P_014, who landed on an unknown planet. Its objective? It doesn't know!
Learn to use its abilities in order to explore this new universe.
Meet robots from previous expeditions left there and repair them to communicate with.
Discover this planet, the history of mankind and help P_014 learn about himself and develop a consciousness.
Adventure
β 1h
Unreal 4
The whole team was composed of 9 Game Designers. We all worked together to create a gameplay system that would make the exploration of the world interesting.
I wrote all the dialogues and the quest for the character 'Archeobot' as well as focusing on the story of the fallen civilization of this world.
The world is divided in 9 regions. I worked on the village. I designed it as a small and architecturaly alien-looking city to create a sense of wonder and unease.
Helped by William Rey-Pommier, we tweaked the character and its controls to make moving through this unknown world as satisfaying as possible.
I designed the UI in the engine itself to make the iteration time shorter.
Marine Nicault did the visuals and Thomas Rogulski made it work.
I designed & modeled the robot I worked on, 'Archeobot'. I first sketched it on paper, then used Blender to model it. The textures were made in Photoshop.